Becoming more powerful is important, and you get the chance to do so even if you’re pretty bad at playing. Enemies that were once a nuisance become a two- or three-hit kill. It really is a feeling of accomplishment to become more powerful. This led to planning out and doing simple math to make things work even when I was doing terrible. Picking up axiom bundles were my favorite item as, even if I died and lost what I had, these were always available until I opened them. Grinding out these levels can really help so, even if an area is difficult, you can eventually become strong enough to make it passable. Each time you gain a level, the number required to invest in a perk increases. There are points called breaches where you do so, and a thing called axioms are your resource. It’s things like these that really make a game memorable. I never stuck around the front of the beast to really get a good look at what it was doing. It can lunge at you, do several attack patterns with the tails, or shoot some laser thing at you. The boss is quadrupedal and has several tails. Their attacks were neat and often brighter than normal enemies. Each boss was a pleasant surprise of death. No elegance, no frills, just a corrupt being of hatred. Do I have full health and potions to spare? Let’s kill it! Half health and lots of axioms on me? Goodbye! The design of these monstrosities is exactly how they should be. But then there were larger ones, ones that I knew would always be fight-or-flight situations. There were smaller ones that were generally easy to figure out and dispatch. If we’re in Hell, at least there’s a lot of consistency.Įnemies to Die For - My favorite part of my maybe eight hours in Hellpoint was fighting a new monster. Each new boss seemed more threatening than the last. Horror is my jam and Hellpoint succeeds in creating the right (or wrong) vibes. Decaying flesh of discarded bodies riddle hallways and show signs of impending, all-encompassing evil. There’s also a spark of science fiction thrown in. Like a dark hum with a few thrown in evil sound effects. The music is just ambient dark-sounding noise that just tells you “you shouldn’t be here”. Split-screen support: The full Hellpoint experience is available in jump-in/jump-out split-screen multiplayer on PC, PS4, and Xbox One.Ĭurrently available for Nintendo Switch, PS4, Xbox One and PC, Hellpoint is coming to PS5 and Xbox Series X|S on July 12, 2022.Hella Creppy - There’s a certain atmosphere that’s somehow gross but pleasant.Hellpoint offers a full, uninterrupted co-op story with shared loot drops. Jump-in co-op and PvP multiplayer: Ask a friend to press Start to join a couch co-op session or call for assistance online.Dynamic World: The Quantic System acts as a dungeon master slightly transforming the game world every time you die and triggering events as the station revolves around the black hole.Occult space story: Blending science and fantasy, the intensely atmospheric dark sci-fi setting will keep you searching for answers.Souls-like gameplay in a unique setting: Explore the derelict space station of Irid Novo and face bizarre enemies with a tight and unforgiving combat system.In this new adventure, the Spawn will delve into strange, never-before-seen locations within Irid Novo, behold the influence of the cosmic gods and discover the true cause of the Merge cataclysm. Launching alongside the next-gen update is the first DLC expansion for Hellpoint - Blue Sun. Loading times are also drastically decreased. Publisher tinyBuild and developers Cradle Games announced that Hellpoint will be making the leap to next-gen consoles (Xbox Series & PlayStation 5) on July 12th, accompanied by the chilling, thrilling new DLC adventure, Blue Sun.įor the first time outside of a high-end PC, players will be able to take in the sights and sounds of the cursed space station of Irid Novo in pin-sharp 4k, running at a silky smooth 60fps on Xbox Series and PlayStation 5.
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